Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

Monday, 24 October 2016

video tools and machinima for animations

I was challenged to find come up to produce a video welcome message for a module, the problem is I dislike appearing in a video - I tend to use an avatar in place of a picture of myself.


Here are two example video introductions using two different tools.

Example 1: Photostory 3
A free piece of software (http://www.microsoft.com/en-gb/download/details.aspx?id=11132) that takes photos and allows you to add narration, music and some effects. Moviemaker software will do in it's place.

 The module was a MSc Computing dissertation module giving a short overview of the module.


Example 2 and 3: Machinima
A second approach was to use a package that allows you to guide/direct a character, scripting what they say, etc. The package used was an early version of Moviestorm (newer educational version can be found here) it allows you to 'direct' the character and save me having to appear in it! 









This module is an introduction to artificial intelligence module.
 

The second one is an introduction to a problem solving and programming module.

Placed inside a VLE:



Ok, they were done as a couple of experiments and a bit a fun; but are worth a play with.



Sunday, 31 January 2016

Enhancing computing student employability skills through STEM outreach.

Enhancing computing student employability skills through partnership working in STEM outreach.

Scott Turner, Associate Professor, Department of Computing and Immersive Technologies, University of Northampton, Northampton, NN2 6JB, UK


Abstract
Student volunteering is growing in the UK and elsewhere, and there is an ongoing debate about whether it is really “self-evidently a ‘good thing’” or there is a greater need for reflection to determine whether this statement is true (Holdsworth and Quinn, 2010).  This paper presents a personal reflection of Science, Technology, Engineering and Maths (STEM) volunteering as a potential route to increasing Computing student’s employability.
This paper looks at an approach at the University of Northampton that involves:
  • ·         Linking but not combining a local STEM volunteering scheme to the National STEM Volunteers (STEMNet 2015)
  • ·         Creation of a STEM Steering Group that has representation across all parts of the university.

Three brief case studies of computing student volunteers at different stages will be presented and culminate with a personal reflection based on observations over a ten year period.



References



  • Brewis, G., Russell, J., and Holdsworth, C. (2010). Bursting the bubble: Students, volunteering and the community. Research Summary.


  • Junkbots (2015) Junkbots [online] Available at: http://junkbots.blogspot.co.uk/ Accessed on: 24th January 2015.

  • Sinclair J, Allen A, Davis L, Goodchild T, Messenger J, Turner S (2014) "Enhancing student employability skills through partnership working in STEM outreach; the University of Northampton approach " HEA STEM Annual Teaching and Learning Conference 2013: Enhancing the STEM Student Journey, University of Edinburgh, 30th April-1st May 2014

  • STEMNet (2015) Science, Technology, Engineering and Mathematics Network [online] Available at: http://www.stemnet.org.uk/ Accessed on: 24th January 2015.